Seeing the Blueprint: Appreciating Older Games
There’s something beautiful about being able to see the bones of the systems you know and love today in these games from the past, even if you feel their datedness all the more potently because of it.
There’s something beautiful about being able to see the bones of the systems you know and love today in these games from the past, even if you feel their datedness all the more potently because of it.
It is no longer a faceless enemy, but someone that has personally wronged you intentionally and with great maliciousness.
We can’t go our entire lives trying to preserve every single thing as it was, and if we try to we will often ruin things we love.
Art matters, the soul matters, and it will always be real, even as it portrays things that don’t necessarily exist.
It is the love we extend ourselves, giving us the permission to grow and not simply wallow in the pain, that defines us.
When they truly sing is when people realize that the story should be told not just through the writing but through the game itself
It’s a lot more fun when the final boss plays by the same rules as the rest of the game.
You are not meant to feel overwhelmingly powerful in these games. You’re supposed to feel like the underdog, fighting against all hope to maybe secure a better future.
I will forgive a lot in a game if it just remembers to make movement fun.
Welcome to Working Through the Backlog, a weekly blog where you can accompany me as I work through a 170 or so game backlog and write about my findings in video games as I go! Come here every Sunday at 12 pm PST to find an article diving into whatever